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Depicts wrong behaviour around FLt|s/when FLt|s are operated
rolling gates run down fast and even though they have a contact sensitive bar which stops the downward movement on contact, they can cause serious head injuries
more to prevent damage from the floor bourne vehicles, goods, and the gate and maybe also to not kill employees when hit
especially if there is little to no space to get out of the way
Already in use pretty early (7th August 2018, 7fcc27fb)
scripting was necessary (one of the few scripted elements)
1. use door instead of rolling gate:
- user removes barrel blocking the driveway
- if user is not on zebra crossing or driveway **FLt** passes by
- lights turn of, spotlight on rolling gate and door, and show new dialogue type (two-headed arrow, designed only for this)
- user clicks either on rolling gate (wrong) or door (correct)
- if door was clicked, scene lighting returns to normal ("spotlight off")
do not enter driving ways aside dedicated areas
Also used in L1 789245cf
FLt issue (more or less whole M3) was merged into A2
FLt in 7fcc27fb (7th August 2018) also underlined that 3 m * 3 m is too less space, since FLt from fork-tip to rear end is longer than 3 m.
no driver in FLt: with the customer we decided that it is not necessary (low priority) since it drives once and passes by pretty fast (also in L1)
FLt stands in tunnel behind open rolling gate, which marks the end of physically reachable space
risk of users bumping into the wall (visible space larger than physical one), but in discussion with the customer we concluded:
advantages:
Terms:
Forklift
Floor bourne
drive
gate
door
alarm
honk
09/10/2018 Protocol P091018
...
Room: Manufacturing
-...
- New scene:
- Walkway parallel to drive way
- Door next to gate
- Spotlight on the doors after the roadway
- Dialogues for walking across zebra crossing and through door instead of gate
-...
Room: Assembly
DM 10/10/2018 ARS-81 Manufacturing 3: Walking path parallel to driving path, door next to gate, after moving blocking palette check if user is in driving path (honk if yes), if no (or user leaves path) forklift passes by and spots are on both doors (sun is off)
DM 10/10/2018 ARS-80 Look for Forklift and walk not walt icons to put on floor
15/Oct/18 4:09 PM;DM;* Environmental light (of the physical room) minimizes the effect of "turning off" the lights in the scene.
* The light of the spotlights doesn't renderer in the hololens as "focused" (the clear cone shape) as in the Unity editor.
* Some adjustments to estimate if the user is in the forklift path is still required.
11/10/2018 ARS-84 Modify Manufacturing02
14/09/2018, Protocol: P140918
Room: logistics
NN 05/11/2018 ARS-97 Dialogue Fertigung02 (Forklift scene) selecting wrong door
NN 15/11/2018 ARS-111 Manufacturing02: Forklift icon on the floor
15/11/2018 Protocol P151118
...
Room: Manufacturing
15/11/2018 ARS-112 Manufacturing02: arrow between gate and door bigger, question mark on gate and door (hint to click)
15/11/2018 ARS-113 Manufacturing02: Remove bollard, dialog for 2nd door
15/11/2018 ARS-131 Maintenance02: Symbol with lightning on door of switch cabinet
14/12/2018 Protocol P141218
Manufacturing2
Alarm walking path (instead of dialogue, as travel path is exceeded)